

The resulting taxonomy consists of five key dimensions for educational design and teaching strategies within Visual Novels: 1) Teaching Through Choice, 2) Teaching Through Scripted Sequences, 3) Teaching Through Mini-games, 4) Teaching Through Exploration and 5) Non-interactive Teaching.

Specifically, in this paper we conducted a survey of thirty-one existing educational Visual Novels, analyzing design elements that fostered learning and delivered educational content. To better understand this space, a study was conducted that focused on one sub-genre of interactive narrative, Visual Novels. However, the specifics of how their designs aid the learning process and outcomes remains relatively unexplored. Interactive narratives are widely used to frame and contextualize education in games. In this demonstration paper, we discuss the design and development of Cookie Mania-highlighting how the various design choices target learning objectives for internet cookies and their underlying ethical issues. Our game aims to develop knowledge of internet cookies and related ethical issues through an interactive narrative, as well as foster additional engagement through cookie-focused minigames. To help increase understanding of internet cookies and address these issues, we have developed a serious game called Cookie Mania. This can lead to major misunderstandings of how consenting information works in online mediums, and results in negative outcomes and effects for users by default. Notably, there is a lack of understanding around what internet cookies are and how they work, which spans from adolescents to adults. Internet cookies are data storage tools that collect information from a platform’s users to inform various aspects of the platform such as marketing and recommendations systems. Combined with our previous work showing Academical’s advantages over traditional RCR training for teaching cognitive learning outcomes, this study’s results highlight that utilizing a choice-based interactive story game is a uniquely effective way to holistically address RCR learning outcomes that drive ethical research behavior. We further demonstrate the relationship between engagement with the game and resulting attitudes. In this paper, we present a study providing initial evidence that playing a single brief session of Academical, a choice-based interactive narrative game, can significantly improve players’ attitudes about RCR. Currently, both classroom- and web-based forms of RCR training struggle to address these distinct types of learning outcomes simultaneously. In Holiday Star, at the end of his shrine date, Anghel makes the following quote towards Hiyoko, which foreshadows the existence of multiverses and his awareness that different timelines exist.Responsible conduct of research (RCR) is an essential skill for all researchers to develop, but training scientists to behave ethically is complex because it requires addressing both cognitive (i.e., conceptual knowledge and moral reasoning skills) and socio-affective (i.e., attitudes) learning outcomes.

Though not directly mentioned, this might be another reason why MIRROR was delayed.

On October 2019, Moa announced via a Tweet that she's been working on the game Murder By Numbers for the last year or two, and finally breaks silence as this game will be released soon. Only the few souls that saw this post can confirm it's existence. But without an explanation, this blog post has been deleted around the end of 2019. Pigeonation's staircase with a dialogue text saying "Coo! (The text doesn't align properly with the container!)". She attached a screenshot of MIRROR at the time, showing Okosan in the St. In 2019, she made a blog post explaining the current state of MIRROR, explaining that she apologizes for the lack of release, and that the culprit of this delay is solely the lack of time, money, and having to study the Unity program. MIRROR did not see the light of day as of 2018, and Moa remained mostly silent on the matter.
HATOFUL BOYFRIEND VNDB SERIES
The WEB Series has been therefore halted since 2018. Some story points and characters, such as Terry Mukai, have already been revealed through another medium: the Hatoful Boyfriend: WEB Series. This is the same timeline as the Shrine Date episodes in Holiday Star. Nageki and Kazuaki-kun will be alive, as well as Hitori and the remaining Heartful House orphans. MIRROR will take place in a completely separate timeline where Hiyoko's parents don't die, and thus with a butterfly effect, many tragedies of the canon story don't take place. It'll have a larger screen size compared to the previous games. It'll work similarly to Holiday Star (an episodic game). This much is known: It will be created using Unity unlike previous games.
